![]() Alas, business is business, and you can't fault Bethesda for doing what many other companies in its situation would do. While, it's understandable the company wants to protect its trademark, it does feel a little unsavory given how tiny No Matter Studios is. If I was a betting man: I would say they will stay silent on this one. One that will no doubt shape our company moving forward.īethesda has yet to comment ( UPDATE: IT DID) - publicly - on the situation, which has left many gamers with a bad taste in their mouth in regards to the company, which is about release Prey this Friday. So the fact that we came out the other end intact still developing the game was a win. ![]() This is really something no starting company should have to deal with let alone a tiny team of 3. Worrying about the outcome if we went to trial, if we’d lose our fans or walk away from the mark and still potentially get sued for millions on trademark infringement. It was something that kept me up many nights, and no doubt shifted our focus from our game frequently. While we disagree with their opposition we were able to come to an agreement. Unfortunately, Zenimax chose to oppose our mark, as they felt both were too similar to their mark “Prey”. We were applying for both Prey for the Gods, and Præy for the Gods trademarks shortly after as we realized the extent of what we were making. This was back in 2015 when we posted a trailer on Facebook and Twitter with had no idea if 100 or even 1000 people would watch the trailer. We figured people would have a hard time trying to type in the æ symbol in search engines etc. The logo has both the woman praying against the duality of prey, and thankfully we get to continue to use that. It now expects Praey for the Gods to launch on both PlayStation 5 and PS4 in. The truth is we initially thought about naming the game Præy for the Gods prior to our initial trailer. The game hasn't hit either of Sony's platforms just yet, so the team has issued an update on its Kickstarter page. Even if we did win we’d have to spend a solid chunk of our funds and in our opinion it wasn’t worth it." Using backer money towards something that doesn’t go towards the development or backer rewards felt horrible to us. "We didn’t want to spend our precious Kickstarter funds, nor did we want to have to ask for additional funds to fight this in court. Something like a trademark opposition can be long and depending on how far someone wants to fight it can be very expensive," the studio explained. "We could’ve fought this and we did think about it for quite a while. How many hidden trophies are there in Praey For the Gods There are 2 hidden trophies in Praey For the Gods. The developer - in regard to the name change - writes the following in the newsletter: When did Praey For the Gods release on PlayStation Praey For the Gods was released on December 14th, 2021. Included in this "more" is that following a trademark dispute with Bethesda, the game is now called Praey for the Gods. Today, the developer released its latest newsletter, which talked about the ongoing push toward a closed alpha release, an improved fire system, control changes, and more. Because, again, the game looks pretty damn awesome. That being said, it should come as no surprise that it raised $501,252 USD across 14,738 backers last year when it took to Kickstarter.
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